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Deus Research Base — Dungeon Guide
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Deus Research Base — Dungeon Guide

Deus Research Base (Level 10) — a dungeon that tests reaction, positioning, DPS, and teamwork. One player's mistake often means a wipe for the entire group.

Main Dungeon Mechanics

Clearing Mobs

To summon the final boss, you need to kill a sufficient number of mobs. At level 10 — that's 30 mobs. Each regular mob gives 2 points, bosses give 45. It's recommended to optimize your route to avoid killing extra mobs.

Mob Empowerment on Death

When a mob dies, it leaves a buff on allied mobs nearby. The longer the fight drags on — the more dangerous the pack becomes.

⚠️ Warning: Do not prolong the fight with a pack. Focus and quickly finish off all enemies in the group.

Movement Tips

  • Move directly, ignoring some of the air currents
  • You can skip some mobs and reach bosses faster
  • Experienced groups use skip routes to speed up the run
💡 Tip: Optimal route: immediately left → flight corridor → quick clear → bosses in order.

Special Mobs — Soul Binder

The most dangerous type of mob in the dungeon. Requires priority focus.

Soul Binder Mechanics

  • Applies a powerful slow to the target
  • Applies a link → constant damage that increases until the link is broken
  • A slime appears under it, increasing damage taken

How to Handle

  • Remove the slow with a yellow potion or by the healer
  • Break the link as quickly as possible
  • Do not stand in the slime under the mob
  • Priority focus — kill the Soul Binder first

Bosses

First Boss — Gelcos

⚠️ Warning: Particularly annoying for melee players. Constant movement is mandatory.

Main Mechanics

  • Whip Strike — a long-range attack that leaves a damaging field
  • Try not only to dodge the attack or block it, but also to place the field so it doesn't hinder your team later. deus 1
  • Charge — the boss selects a target and runs at it
  • It's not hard to dodge, but many get caught up dealing damage and ignore it, which is extremely dangerous. It deals not only high damage but also a knockdown that can lead to death. deus 2
  • Pull and Whip Strikes
  • The boss first jumps, then pulls everyone to itself and strikes with its whip around itself in an expanding diameter.
    Your task is to get out of the damage zone! deus 3
  • Pull to the Center
  • This mechanic is similar to the previous one. The boss jumps to the center of the area, starts hitting with mass AoEs, then spins its whip and pulls everyone in while dealing damage.
    Your task is to get out of the damage zone, or activate invulnerability. Block will only allow you to survive a couple of hits. deus 4

Tactics

  • Constantly move — don't stand still
  • Dodge all damage zones, try to keep some distance from the boss
  • The tank should have block and defensive skills ready
ℹ️ Note: Stay behind the boss. This is the key rule for Gelcos.

Second Boss — Nazmun

Easier than the first, but punishes positioning mistakes harshly.

Main Mechanics

  • Rotating Turrets — move around the arena
  • Simply attack the boss from the side, or jump over them. deus 5
  • 3 Beams (Lasers)
  • He fires them one after another: first one beam, then 2 beams, then 3 beams. Therefore, stay to the side or behind the boss. deus 6
  • Three Bombs
  • The boss summons 3 bombs near itself that deal damage and stun. They are dangerous only for melee classes, so either shift out of the damage zone or move to a safe spot near the boss (there are 3 bombs, so there's always a safe corner) deus 8
  • Mass Stun Around Itself
  • A device will appear above one player's head, which will stun all allies around them and deal damage. Your task is to not approach the team, or conversely, to run away. deus 7

Tactics

  • Stay outside the beam lines
  • Walk around the turrets, don't get too close
  • Constantly monitor your positioning

General Debuff Mechanic (ALL THREE BOSSES)

Upon accumulating 3 stacks of the debuff — the character explodes, dealing damage to the entire group.

⚠️ Warning: Watch your debuff stacks. Spread out if in danger. The healer must be ready for the explosion.

Final Boss — Atiel

The hardest part of the dungeon. Requires coordination from the entire group and high DPS.

Main Mechanics

  • Link Between Characters
  • The boss will link either 2 characters or everyone in the team. Your task is to break the link as quickly as possible and return to the boss. The link breaks only by increasing the distance from each other! deus 11
  • Player Trap
  • The boss will trap one player (you can use invulnerability or block skills inside it). The task of the others is to gather in time and split the damage the boss will deal by jumping down on them. deus 12
  • Waves
  • The boss jumps to the center and waves radiate from it, which knock you off the platform, deal damage, and stun. Your task is to either jump over them, or avoid them with a shift, or parry, or counter with skills. deus 13
  • Pull and Link
  • The boss will pull everyone to itself and apply a link to itself. In this phase, you will have to stay very close and at a medium distance from the boss, which makes maneuvering to dodge very difficult. It is critically important here to shift in time to dodge the mass damage. deus 14
  • Pushing Blue Wind
  • Straight streams of wind from blue portals will appear all over the platform, which will push you and deal damage + the boss itself will hit with a bunch of mass attacks. It is very critical here for the healer to heal well, and for others to dodge when possible. deus 15
  • Red Winds and Stagger
  • Dodge the wind to avoid being knocked off the platform and quickly build Stagger on the boss. deus 9
⚠️ Warning: DPS check: you need to kill Atiel in about 5 minutes. Otherwise — enrage and wipe.

Key Strategy for Atiel

  • Constant movement — your stamina and ability to shift will be the key to victory.
  • Group coordination
  • Splitting damage where required
  • Controlling the boss at critical moments (fill the stagger bar)

Common Mistakes

  • Standing in AoE instead of moving
  • Ignoring debuffs (especially stacks)
  • Not moving during boss fights
  • Overestimating your DPS and dragging out the timer

Summary

Deus Research Base (Level 10) is a test of reaction and positioning, DPS, and teamplay. Even for experienced players, this dungeon presents a serious challenge, where one player's mistake often leads to a wipe for the entire group.

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